Context Free Art

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Bridge to blender

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stuaxo

Posts: 5

Joined: Sat Sep 20, 2008 8:02 pm

Post Sat Sep 20, 2008 8:03 pm

Bridge to blender

Would be cool to write a bridge to blender, render everything to a surface there maybe ?
<<

stuaxo

Posts: 5

Joined: Sat Sep 20, 2008 8:02 pm

Post Mon Sep 22, 2008 1:44 pm

Re: Bridge to blender

stuaxo wrote:Would be cool to write a bridge to blender, render everything to a surface there maybe ?


"Verse is a network protocol that lets multiple applications act
together as one large application by sharing data over a network. If
one application makes a change to shared data, the change is
distributed instantly to all the other interested clients. The
protocol and associated data format are both heavily optimized for
sharing data suitable for 3D graphics."
http://verse.blender.org/

Index
http://wiki.blender.org/index.php/Uni-Verse:Main

So that solves a lot of the problem of how to get data into blender. I'd imagine we could either send the things contextfree generates as seperate shapes, or just render to a texture. Probably be best to be able to do either.
<<

stuaxo

Posts: 5

Joined: Sat Sep 20, 2008 8:02 pm

Post Thu Sep 25, 2008 9:58 am

Re: Bridge to blender

Whoops, wrong forum

stuaxo wrote:
stuaxo wrote:Would be cool to write a bridge to blender, render everything to a surface there maybe ?


"Verse is a network protocol that lets multiple applications act
together as one large application by sharing data over a network. If
one application makes a change to shared data, the change is
distributed instantly to all the other interested clients. The
protocol and associated data format are both heavily optimized for
sharing data suitable for 3D graphics."
http://verse.blender.org/

Index
http://wiki.blender.org/index.php/Uni-Verse:Main

So that solves a lot of the problem of how to get data into blender. I'd imagine we could either send the things contextfree generates as seperate shapes, or just render to a texture. Probably be best to be able to do either.

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