Version 3.0.11 is released

New releases, news, and anything else important.

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MtnViewJohn
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Version 3.0.11 is released

Post by MtnViewJohn »

This version revamps how animation movies are created. Instead of having to render and then save as a movie, you select the new Animate command from the render menu. This creates the movie in your temporary files directory. You can save it to a permanent location using the Save Output menu command. Save Output also saves your bitmap when you run the render command. There is also a command for rendering individual frames of a movie.

The H.264 and ProRes movie codecs are now supported on Windows. Also, all QuickTime movie support is bundled in a separate installer so that users that aren't making movies can have a more light-weight install.

Some other feature enhancements:
  • A variable named π (pi) has been defined with the expected value. An entry in the Insert Character submenu has been added.
  • It is now possible to multiply or divide a vector by scalar value and each element will be multiplied or divided by that value. Vectors can also be multiplied by divided by vectors of the same size; element by element multiplication or division will result.
  • In the GUI versions it was possible to import one of the example cfdg files without having to provide it. The example cfdg files have been embedded in the command-line version too.
The following bugs have been fixed:
  • Improperly terminated comments could cause Context Free/cfdg to hang.
  • A spurious error, "Invalid UTF-8 encoding: ASCII null character", can be reported for valid cfdg input if a shape name is the very last token in a cfdg file.
  • Cfdg files that only have FILL shapes in them and no SQUAREs, CIRCLEs, TRIANGLEs, or paths will fail to draw anything.
  • A dependency on Bison 3.03 was accidentally introduced. Context Free/cfdg is supposed to depend on Bison 2.5.
  • Debian filed a bug on some code in Context Free that has a non-free license. It has been replaced.

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Re: Version 3.0.11 is released

Post by MtnViewJohn »

Support for FFmpeg was broken in the Linux build. Now it is fixed and the Readme files are updated. The current release tag on Github is 3.0.11.2. Windows/Mac users can ignore this.

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Re: Version 3.0.11 is released

Post by phonx »

Congratulation on the new release! I just want to ask if you could make the last frame of animation freeze for a few seconds rather than just finish it off - it make watching the animation very frustrating experience.

Even better add a subtle effects to the final frame - optional features

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Re: Version 3.0.11 is released

Post by MtnViewJohn »

It would be very easy to add frame repeats at the front or the back.

By subtle effects do you mean that the frame() and ftime() functions would be held constant during these trailer frames but some other function would exist so that you could do something like having credits or a dedication fade into view? And something similar at the start so that a title could be displayed and then fade out?

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