- New transforms: flip, sizex, sizey, and skew. Shape adjustments are now stored as a single affine transform matrix.
- A syntax for controlling what order the transforms are applied. For example: to have three squares arranged 120 degrees apart with their corners pointing to the center you could have:
Code: Select all
rule Squares { SQUARE [ r 0 x 4 r 45 ] SQUARE [ r 120 x 4 r 45 ] SQUARE [ r 240 x 4 r 45 ] Squares [ r 25 s 0.8 b 0.1 ] // Why not recurse? }
- Equilateral triangles
- Digits added to i_pix.cfdg
- Animation/video/stepping. This one is going to be hard.
- Color, not yet
- Transparent background, won't look good unless we have an alpha channel because of anti-aliasing. Will be part of color support.
- Rectangles and other triangles: just use the new transforms
- LINE/PATH primitives, soon
- Parameterization, needs more thought