CFDG + PovRay
Posted: Wed Jul 06, 2005 4:59 pm
Now, I don't know if I'm going to have any time for this in the near future, but something I'll work on if I get around to it (unless someone beats me to it, which is why I'm posting it) is this hack- take the CFDG parser, and have it generate PovRay source, instead of an image. And better _yet_- throw in a new axis, and make some three-d designs.
The renderer is there, and it'd be pretty easy to replace calls to draw a point with calls to write sphere { x 0 y 0 z 0.....} out to a stream. If I ever get around to it, I'll post an update, but I'm curious what people think of such a beast? Set up a shell script that renders a CDFG file to PovRay source, and then runs the PovRay renderer against it, generating very time consuming 3d graphics. But it'd look pretty damn cool.
The renderer is there, and it'd be pretty easy to replace calls to draw a point with calls to write sphere { x 0 y 0 z 0.....} out to a stream. If I ever get around to it, I'll post an update, but I'm curious what people think of such a beast? Set up a shell script that renders a CDFG file to PovRay source, and then runs the PovRay renderer against it, generating very time consuming 3d graphics. But it'd look pretty damn cool.