Blend Modes

Let the developers know what you think of the software and what can be done to either improve the CFDG language or the Context Free program.

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mycelium
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Blend Modes

Post by mycelium » Sun Nov 03, 2019 7:34 am

I think it would be useful for some designs to have different blend modes.
For example, if you want to draw sparks or other light effects you would use a additive mode.

https://en.wikipedia.org/wiki/Blend_modes

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MtnViewJohn
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Re: Blend Modes

Post by MtnViewJohn » Tue Nov 05, 2019 12:37 am

The cross-platform graphics library, AGG, supports all of the blending modes, but I have only used the default source-over-dest mode. I can look into adding blending mode to the shape state.

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mycelium
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Re: Blend Modes

Post by mycelium » Sat Nov 09, 2019 1:46 am

I look forward to playing with it!

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