I've been doing a lot of 20,000 by 20,000 image rendering. The following link was actually over 100 temp files during rendering.
It's 54MB, ye be advised.
http://chriscoyne.com/cfdg/graphics/at2.png
I did one gigapixel image, but it was a lame graphic.
cc
400 megapixel image!
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400 megapixel image!
Current Project: I'm creative director of OKCUPID at http://www.okcupid.com
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You might want to try to save the document with your browser (e.g. in IE right click and go to "save target as").
Also, most graphics viewers can't handle it in actual pixel mode. You might need to open it in photoshop or ACDSee or some other pro graphics viewer.
I'll post the code when I get home from work today. It was basically just like my weighting_demo.cfdg in the gallery, but with a few changes.
cc
Also, most graphics viewers can't handle it in actual pixel mode. You might need to open it in photoshop or ACDSee or some other pro graphics viewer.
I'll post the code when I get home from work today. It was basically just like my weighting_demo.cfdg in the gallery, but with a few changes.
cc
Current Project: I'm creative director of OKCUPID at http://www.okcupid.com
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I'm not sure because I got up and left. I think maybe an hour or so.bigelectricat wrote:yikes! ...i mean wow. that was amazing. how long did it take to render? the tiny parts look like hook worms seen through a microscope.
Current Project: I'm creative director of OKCUPID at http://www.okcupid.com
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I made a similar image with this code a while back:
Not quite as much depth as your image, but similar nonetheless. Not nearly as large, either, but I imagine it would get up there if I rendered it on a larger scale.[/code]
Code: Select all
startshape STARTREE
rule STARTREE{
TRY{}
TRY{r 180}
TRY{r 108}
TRY{r -108}
TRY{r 36}
TRY{r -36}
TRY{r 72}
TRY{r -72}
TRY{r 144}
TRY{r -144}
CIRCLE{s 2}}
rule TRY{
SQUARE{}
LINE1{y 1 s .98 r 4.5 b .02}}
rule LINE1 .85{
SQUARE{}
LINE1{y 1 s .98 r 4.5 b .02}}
/*rule LINE1 .25 {LINE1 {}}*/
rule LINE1 .25 {LINE2 {}}
rule LINE2 .5{
SQUARE{}
LINE2{y 1 s .98 r -4.5 b .02}}
rule LINE1 .045{
SQUARE{}
LINE2{ y 1 s .98 r 4.5 b -.02}
LINE1{ y 1 s .6 r -4.5 b -.02}
LINE2{ y 1 s .5 r -4.5 b -.02}}
rule LINE2 .085 {
SQUARE{}
LINE1{y 1 s .98 r 4.5 b -.02}
LINE2{y 1 s .6 r -4.5 b -.02}
LINE1{ y 1 s .5 r -4.5 b -.02}}
that's cool! pretty smooth, actually!
Current Project: I'm creative director of OKCUPID at http://www.okcupid.com
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